Large City: Qimi̊gsātù Ji̊ Qi̊v

Qimi̊gsātù Ji̊ Qi̊v

Qimi̊gsātù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionTz-44j Fækhwæb Steppe
Founded1076
Community LeaderLord Trgfëm
Area86 km2 (34 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1504 m (4934 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population20465
Population Density237 people per km2 (601 people per mi2)
Town AuraTruename Magic
Naming
Native nameQimi̊gsātù Ji̊ Qi̊v
Pronunciation/ˈqimi̘g/ /ˈsəˑtʊ/
Direct Translation[shrub; bush] [dirty]
Translation[Not Yet Translated]

Qimi̊gsātù Ji̊ Qi̊v (/ˈqimi̘g/ /ˈsəˑtʊ/ [shrub; bush] [dirty]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Qimi̊gsātù Ji̊ Qi̊v is derived from the Sylvin language, as Qimi̊gsātù Ji̊ Qi̊v was founded by Trgfëm, who was culturaly Tauran.

Climate

Qimi̊gsātù Ji̊ Qi̊v has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 18°C (64°F). Qimi̊gsātù Ji̊ Qi̊v receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Qimi̊gsātù Ji̊ Qi̊v covers an area of nearly 86 km2 (34 mi2), and an average elevation of 1504 m (4934 ft) above sea level.

Overview

Qimi̊gsātù Ji̊ Qi̊v was founded durring the late 12th century in fall of the year 1076, by Trgfëm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trgfëm.

Qimi̊gsātù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qimi̊gsātù Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qimi̊gsātù Ji̊ Qi̊v is was constructed arround several premissive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

The first thing you notice about Qimi̊gsātù Ji̊ Qi̊v is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Qimi̊gsātù Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qimi̊gsātù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qimi̊gsātù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qimi̊gsātù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qimi̊gsātù Ji̊ Qi̊v's parks.

Qimi̊gsātù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qimi̊gsātù Ji̊ Qi̊v.

Qimi̊gsātù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qimi̊gsātù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qimi̊gsātù Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qimi̊gsātù Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qimi̊gsātù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qimi̊gsātù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qimi̊gsātù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qimi̊gsātù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Qimi̊gsātù Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qimi̊gsātù Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qimi̊gsātù Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Qimi̊gsātù Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qimi̊gsātù Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Qimi̊gsātù Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qimi̊gsātù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qimi̊gsātù Ji̊ Qi̊v's natural decorations nor waterways.

Qimi̊gsātù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qimi̊gsātù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qimi̊gsātù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qimi̊gsātù Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Qimi̊gsātù Ji̊ Qi̊v there are unidentifiable people in the fog, but it seems to be okay.

The Leshy, Snapdragon near Qimi̊gsātù Ji̊ Qi̊v are known to be more aggressive than normal.

Qimi̊gsātù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 66
  • Farm Laborer: 107
  • Hunters: 68
  • Milk Maids: 49
  • Ranchers: 26
  • Ranch Hands: 56
  • Shepherds: 51
    • Farmland: 82883 m2
    • Cattle and Similar Creatures: 5116
    • Poultry: 61395
    • Swine: 4093
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2046

Craftsmen

  • Arms and Toolmakers: 40
  • Blacksmiths: 48
  • Bookbinders: 25
  • Buckle-makers: 27
  • Cabinetmakers: 45
  • Candlemakers: 73
  • Carpenters: 59
  • Clothmakers: 56
  • Coach and Harness Makers: 21
  • Coopers: 58
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 42
  • Farrier: 132
  • Furriers: 13
  • Glassworkers: 68
  • Gunsmiths: 43
  • Harness-Makers: 19
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 52
  • Locksmiths: 20
  • Matchstick makers: 33
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 28
  • Plasterers: 27
  • Pursemakers: 34
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 19
  • Saddlers: 38
  • Scabbardmakers: 48
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 19
  • Soap and Tallow Workers: 83
  • Tailors: 141
  • Tanners: 26
  • Upholsterers: 30
  • Watchmakers: 27
  • Weavers: 56
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 13
  • Beer-Sellers: 27
  • Booksellers: 31
  • Butchers: 51
  • Chandlers: 55
  • Chicken Butchers: 57
  • Entrepreneurs: 21
  • Fine Clothiers: 52
  • Fishmongers: 56
  • Florists: 12
  • Potion Sellers: 35
  • Resellers: 88
  • Spice Merchants: 28
  • Wine-sellers: 40
  • Wheelwright: 33
  • Woodsellers: 19

Service workers

  • Bakers: 127
  • Barbers: 95
  • Coachmen: 30
  • Cooks: 93
  • Doctors: 44
  • Gamekeepers: 31
  • Grooms: 18
  • Hairdressers: 73
  • Healers: 54
  • Housekeepers: 56
  • Housemaids: 107
  • House Stewards: 55
  • Inns: 19
  • Laundry maids: 38
  • Maidservants: 68
  • Nursery Maids: 37
  • Pastrycooks: 66
  • Restaurateur: 78
  • Tavern Keepers: 97

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 46
  • Long Haul Couriers: 45
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 17
  • Leech Collectors: 49
  • Millers: 47
  • Miners: 51
  • Oilmen and Polishers: 32
  • Postmen: 45
  • Pure Finder: 27
  • Skinners: 63
  • Sugar Refiners: 11
  • Tosher: 31
  • Warehousemen: 73
  • Watercarriers: 48
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 26
  • Alchemist: 30
  • Clerk: 38
  • Dentists: 20
  • Educators: 53
  • Engineers: 30
  • Gardeners: 20
  • Mages: 15
  • Plumbers: 21
  • Pharmacist: 23
  • Professors: 9
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 28
  • Civil Clerks: 46
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 42
  • Fixers: 24
  • Kami Clerk: 39
  • Landlords: 40
  • Lawyers: 27
  • Legend Keepers: 36
  • Militia Officers: 157
  • Monks, Monastic: 62
  • Monks, Civic: 62
  • Historian, Oral: 46
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 48
  • Priests: 93
  • Rangers: 26
  • Rat Catchers: 31
  • Scholars: 33
  • Spiritualist: 35
  • Slayers: 11
  • Storytellers: 74
  • Military Officers: 78

Cottage Industries

  • Brewers: 62
  • Comfort Services: 70
  • Enchanters: 23
  • Herbalists: 23
  • Jaminators: 70
  • Needleworkers: 66
  • Potters: 34
  • Preserve Makers: 60
  • Quilters: 31
  • Seamsters: 107
  • Spinners: 62
  • Tinker: 22
  • Weaver: 52

Artists

  • Actors: 20
  • Architects: 8
  • Bards: 31
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 20
  • Inlayers: 19
  • Musicians: 60
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 18
  • Wood Carvers: 70
  • Writers: 68

Produce Industries

  • Butter Churners: 70
  • Canners: 60
  • Cheesmakers: 66
  • Ice Merchants: 9
  • Millers: 45
  • Picklers: 34
  • Smokers: 26
  • Stockmakers: 22
  • Tobacconists: 33
  • Tallowmakers: 46

7723 of Qimi̊gsātù Ji̊ Qi̊v's population work within a Foundational Occupation.

11924 of Qimi̊gsātù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 818 (4%) are noncontributers.

Points of Interest

Qimi̊gsātù Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

A local has came up with a wonderful new idea 1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Qimi̊gsātù Ji̊ Qi̊v. A small order of knights was founded in 's honor, and bears his name to this day.

History